The walls of the rooms, floors, decorations and equipment remain faded, but when the character interacts with one of the available objects, the space around him begins to take on colors, and the protagonist remembers one of the events in the past associated with the item.
StoryThe main character, Sunita, is in a London apartment, which she does not recognize at first. There are envelopes on the doormat under the door, one is also on the table, while a cork board is full of cards with one and the same piece of information. Their goal is to design games in which the main role will be played by characters in other titles, omitted or marginalized.