When she visits her headquarters, the huge concrete skyscraper known as the Oldest House, the place becomes the target of an invasion of out-of-this-world powers.
The structure of the game in Control resembles a metroidvania game, because the player is given a lot of freedom in exploration and often has to return to previously visited places in order to reach previously inaccessible locations thanks to new abilities. Thanks to Jesse's powers, gameplay in Control focuses on dynamic combat, during which we also use a number of special abilities, modifiable equipment and an interactive environment. The production, however, differs significantly from typical TPP shooters. Jesse is armed not only with a futuristic pistol, but also has special powers, including telekinesis, which allows us, for example, to throw objects at enemies or levitate, thanks to which we can reach hard to reach places.